Posts Tagged ‘facebook apps’

Muggmaker Makes Animated Avatars on Facebook

Written on April 8th, 2010 by trickfacebookone shout

Muggmaker is a new Facebook application that allows you to create animated avatars. The avatars can then be used as your profile photo on Facebook, or other social media sites. Unlike the trend for animating an existing photo of yourself, Muggmaker doesn’t convert existing photos but enables you to create an avatar entirely from scratch.

To get started, you’ll need Flash installed on your computer. From there, you can create a fully custom avatar, starting with a blank face. Add facial features such as eyes, nose, mouth, ears. Top things off with a funky hair style. Everything is customizable, from the shape of the eyes to the curl of the lips. From there, you can instill even more of your personality by changing the color of your avatar, adding various animations and backgrounds.

The Muggmaker application itself takes advantage of Facebook’s social networking to a good degree. You can see the Muggs your friends have created, and you can also see the recent Muggs that other Facebook users have created as well. You can also make Muggs of your friends and send them along directly through the Muggmaker application. This is the viral aspect of Muggmaker, as it enables users to essentially make custom gifts for friends while encouraging them to join in on the fun.

As far as sociability goes, however, this is pretty much the end of the line for Muggmaker. There are no integration with networks or social media tools outside of Facebook, which limits the use of your avatar once you’ve created one. And most tools that are similar to Muggmaker are associated with voice features or chat features, which further expand on the use cases for such a highly customized avatar.

However, Muggmaker is simple to use and fun enough to be of interest to users that are likely to appreciate this type of application. It’s is picking up on an aspect of a trend that extends personalization for Facebook in a direct sense, and is highly shareable with friends. Given the trend for event-specific user photos on networks such as Facebook, such as the election of President Obama or the death of Michael Jackson, Muggmakers may also have an opportunity to create exclusive, limited or event-specific backgrounds/features for users’ Muggs for gaining new users or monetizing its application.

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Photo Tagger Automatically Tags Your Facebook Photos

Written on April 7th, 2010 by trickfacebookno shouts

Face.com, the company behind the Photo Finder, has revealed a new photo-related app today called Photo Tagger. It’s about productivity versus discovery, which is the main differentiating factor between the two applications. What Photo Tagger does is search through your albums or the albums of your friends, and tags people in batches.

For instance, Photo Tagger will scan the faces in an album an show you all the instances of where you’re tagged, as well as the instances where your friends are tagged. From here, you can approve all the tags or change all the tags. You can also manually de-select any incorrect tags and tell Photo Tagger what the tag should be, if you’re able to do so.

The great thing about this app is that the tags can then be saved to Facebook, saving you a load of time in your tagging endeavors. The integration with Facebook is an important step for any application of this kind, and it is very much a utilitarian application designed to help improve your Facebook experience, not just play around with an app.

The manual aspect of Photo Tagger is also helpful for both Faces as well as you, in the end. The more you input for Photo Tagger, the better it’s able to recognize faces in the future. This process improves the auto-detection capabilities of faces in photos, and makes the app more useful. I must say, though, in testing Photo Tagger I only found 2 mistagged photos in over 79 instances. Not too shabby, given the odd facial expressions I was making in one of the mistagged photos. Admittedly I didn’t even look like myself.

Privacy is still maintained with Photo Tagger, as the app respects all privacy settings already established for albums shared on Facebook. That means you don’t have to worry about your face popping up from an album that your friends aren’t supposed to see, and vice versa. It also means that the need for you to manage privacy settings on both Facebook and a particular app is eliminated entirely.

While there are no immediate plans to connect the Photo Finder and Photo Tagger apps directly within Facebook, the two apps do help each other in the end. They use the same technology and improvements made to one app translates into improvements made for the other.

Wanna give it a try? Grab your invites here.

Music Pets Adds Harmony to the Pet Game Genre

Written on April 6th, 2010 by trickfacebookno shouts

mplogoWhat has large cuddly pandas, New York rock n’ roll, virtual coins and talking squirrels?  It’s Music Pets, one of the fastest growing games on the social gaming scene.  The game has accrued 700,000 users in only a month, and is one of the most talked about applications on my news feed.  The game is best described as a cross-breed between Pet Society and the Pandora music service…  Yes, you read that right.  Read on for the review!

Summary:

Music Pets

Music Pets combines music recommendations with the pet management genre to create a unique, high-production social game.  The great collection of songs and pleasing presentation make the game a fun experience.  It would be great to see more social interaction between pets and there is room for more innovation when it comes to the use of music.

Pros:

Great animation and graphics with lots of color.  Good sound.  Great selection of music.  Unique method of playing music for friends’ pets.

Cons:

Limited social features for a pet management game.  A few presentation bugs.

Full Review:

Gameplay:

The goal of Music Pets is to build up experience for your pet, so that he/she gains levels and then has all the stuff he/she wants: a nicer house, a lot of friends and any music they want.  The key here is the music, since your pet can gain levels the conventional way, through giving gifts and visiting friends, but also by playing music amongst friends.  For instance, when my pet Slinky visited my friend’s pet Slappy, I was prompted to play Slappy’s favorite song as we hung out at his house.  I don’t have to play this song and the other music choices were diverse.  From New York rockers the Yeah Yeah Yeahs to George Strait, Conduit Labs has done a great job of securing tracks that most players would actually care to play.

Recommendation

This is a good thing, because you’ll be playing songs a lot for Pets, as it’s one of the best ways to gain experience and money.  Fortunately, you don’t always have to cut songs short, as you can start a song then continue along in your game without having to stop the song.  That said, if you visit one friend then another in rapid succession, you’re going to need to start a new song from the beginning, thereby cutting your first song short.  Also, the song player at the left side of the screen doesn’t have any progress meters, so you’re going to have to play songs from the beginning over and over.  A nice touch is that when a song ends it fades out, which means the game isn’t too jarring.

paymentAs you level up and gain coins, you gain the abilities to change your pet type, your color and build up your house.  This is standard fare, but the fact that you also get access to more music means that a powered up pet has the ability to rock all kinds of tunes, which is a nice long term incentive.  You can also buy gold coins using Facebook Credits, which accelerates the pace at which you can build up your house and pet.  The game uses Facebook Credits as its suggested currency, and the integration is very smooth.

My worry about the game is that it mixes two genres that may seem great at first, but after time passes, players may feel it’s a lot of work to jump into this game and hop over to friends’ places to hear music they’ve heard before.  The system has to be designed such that players can get access to more music early, so that everytime they visit a friends’ house, they can hear new songs and get credit for doing things like listening the whole way through.  Ideas like that will keep the game fresh and keep music listeners enthralled.  Otherwise, they’ll end up muting the sound,  playing their own music in the background, and Music Pets becomes Pet Society with less features.

There were occasional bugs in the game.  Some of the pop up windows would remain overlapped and cause me to be unable to open the ‘play music’ window.  Also, some of the home icons didn’t appear at times.  When I stopped a song, then hit the mute button and unmuted, the song continued playing, which was very strange.

Presentation:

The presentation of Music Pets is a treat.  From the cute, original characters to the great music and sounds, the game is pleasant to watch and hear.  The animations can be a bit laggy on a slower computer, because of the big characters and surprising number of moving pieces, but it’s worth it for the fact that the movement breathes life into the game.  The games’ environments and characters feel lively and interesting, and the fact that you can blast a great tune at any point makes it even better.

One big UI frustration for me was the fact that no matter what area you click on, the big curtain wrapper comes down and takes a few seconds to load up the new area.  Even if it is a submenu, like “music collections”.  I would like to see some of the submenus appear without a loading animation to speed up the pace of my game.

Lasting Appeal:

The game has strong basic lasting appeal in the fact that your character can level up almost indefinitely, and there are many great customization options.

TastesThe real lasting appeal comes in the music, though.  Players are able to change their Pet’s music preferences by looking at a list of similar artists, and this has immense appeal even outside a game  context.  By finding new music and learning about similar artists and genres, players really have a great opportunity to engage with the game and come back to see what’s popular.  Looking at the image above, we can see that the selection is quite staggering.  Artists like The Raveonettes and TV on the Radio are big name bands whose songs are immediately known and catchy: they suit the game world well.

pets

The other great factor in lasting appeal is the great selection of characters that you can change to.  From little aliens to rocking robots, you can really expand the way you look in the game.  The trick here, though, is that it costs 10 Facebook Credits to change.  That’s right, you can’t change your body at all unless you cough up a dollar in FB credits.  It’s pretty interesting, and if the game takes off it certainly will be a great way to monetize, but only time will tell.

Most other features are purchasable using in game credits, which can also be purchased using Facebook Credits, but also can be earned through gameplay.

Sociability:

Music Pets, a traditional pet care genre game, has all the standard social elements you’d expect.  You give gifts to your friends’ pets, you feed them to keep their energy up, you visit their houses to gain experience, you play music with them to gain experience and you customize your own pet to show off to your friends.  There isn’t much innovative in the social realm on this game, and perhaps we’ll see more as the game iterates in the future.  I’d like to see more interaction between mine and my friends’ music, for one thing.

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With ColdWar Clambake You Can Live Out Your Spy Fantasy

Written on April 5th, 2010 by trickfacebookno shouts

cwwcColdwar Clambake is a new Facebook spy game developed by Big Daddy’s Chicks production, and while it draws heavily from its Mafia Wars roots, the game has a few innovative elements that keep the game interesting.  Specifically, the art style, the innovation on standard gameplay elements and the fun community make this a game worth trying.

Coldwar Clambake is a game about gaining levels and building up your stats to become a master spy in the ColdWar Clambake world.  It revolves around completing missions to gain experience and other bonus points, and then upgrading your weapons and lair.  You can choose from being on the side of good or evil, which really allows the game to step into new territory.

One of the greatest strengths for Coldwar Clambake is its production values.  The colors and art style are excellent, and the character designs are striking.  The first gameplay choice of being good or evil certainly piqued my interest and it is followed-up with a smart avatar creator.  There were only a few choices for each item, but the art style saves the day because the character you generate looks like something you’d see on a spy cartoon.

openingimage_v06

In the main gameplay area, the functional items are a bit difficult to gauge, and the tutorials seemed to be packed together oddly.  It wasn’t made clear that the tutorial messages at the top of the screen were just random helpful tidbits, so on first entry I was reading about “how to protect my underling”, while I still had no idea how to play the game.  There wasn’t much else to the presentation, as missions are completed without any graphics.  This really does put the game well behind Playfish’s new Gangster City, which has raised the Bar for these types of games.

The gameplay was fairly straightforward, and I’ve played it many times before.  I created my character, started using up my limited energy points to do Espionage and Missions, gaining experience from each one.  The missions seemed to have a success rate dependent on my skills, although I did not fail any missions for the first few sessions.

I clicked on the Field Assignments, and it wasn’t entirely clear how this was different from the “Missions” area, but I was able to do more tasks and gain more experience.  The Operations area is where things get social, and I was able to do hits on fellow players of the game.  The options were very similar to other mafia games, and I could bring along an underling and choose my weapon for the hit.

Overall, the gameplay involves building your levels, hiring underlings and building a better base.  Not the first time I’ve seen it, but the rewards for getting powerups were great because of the graphics.  I would recommend people try this game out and determine if it has the features they want from a spy/mafia style game on Facebook.  You can play it here.

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